I don't think memory is the problem, Splash doesn't take that much of RAM. Unless it needs some more video RAM, but if it's not using the GPU for processing, I don't think that's the case. I'll install .net 3.0 later today and experiment some more. Insufficient processing power - don't think that's the case either as this computer handles HD video just fine, also with Splash Pro, but the Motion2 options are simply
disabled.
I've been considering upgrading to Windows 7, but first I need to get a bigger hard drive - I currently use a 40GB one and Windows 7 would eat nearly half of it
edit - okay, I forgot to tick the "Best quality" thing
It works, CPU usage is at 70-80%, even with Motion2 at max setting. Unfortunately, the interpolation often quits and many fast moving scenes are rendered at 24p. The same thing happens on my quad core, perhaps a little less frequently. Also, the amount of artifacts on moving objects or persons is very big, impossible not to notice on a large HDTV. Can't wait for Splash 1.0.1
Gonna have to refrain from buying Pro at the moment until it is fixed - it is very promising, though, so keep up the good work! Now that the licensing stuff are out of the road, perhaps the developers can focus on fixing things